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		<title>NOSI - Naval Open Source Intelligence: Wargaming</title>
		<link>http://www.nosi.org/newsItems/departments/wargaming</link>
		<description>- is a digital library of operational naval news, curated from open source intelligence, and intended to serve as a source of continuing naval education</description>
		<copyright>Copyright 2008 Michael P. D'Alessandro, M.D.</copyright>
		<lastBuildDate>Sun, 07 Sep 2008 22:31:02 GMT</lastBuildDate>
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		<managingEditor>thedalessandros@hotmail.com (Michael P. D'Alessandro, M.D.)</managingEditor>
		<webMaster>thedalessandros@hotmail.com (Michael D'Alessandro)</webMaster>
		<ttl>60</ttl>
		<item>
			<title>Wargaming - How to Win a War</title>
			<link>http://nymag.com/news/features/22787/</link>
			<description>&lt;b&gt;New York Magazine&lt;/b&gt; - With a nuclear North Korea and Iran on the way, the geopolitical situation is evolving in unpredictable ways. Can a hypersophisticated World War II simulation teach us 21st-century global strategy? Eminent historian Niall Ferguson rates the state of play.</description>
			<guid>http://www.nosi.org/discuss/msgReader$3788</guid>
			<pubDate>Tue, 10 Jun 2008 07:42:07 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Iran Encounter Grimly Echoes &#146;02 War Game</title>
			<link>http://www.nytimes.com/2008/01/12/washington/12navy.html</link>
			<description>&lt;b&gt;New York Times&lt;/b&gt; - There is a reason American military officers express grim concern over the tactics used by Iranian sailors last weekend: a classified, $250 million war game in which small, agile speedboats swarmed a naval convoy to inflict devastating damage on more powerful warships...yet another look at Millennium Challenge 2002.</description>
			<guid>http://www.nosi.org/discuss/msgReader$3647</guid>
			<pubDate>Sun, 13 Jan 2008 12:47:37 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Virtual Worlds: The Future of Military Training</title>
			<link>http://www.virtualworldsnews.com/2007/08/virtual-world-1.html</link>
			<description>&lt;b&gt;Virtual Worlds News&lt;/b&gt; - A look at the future of military training - the use of virtual worlds as "first person thinkers" for training.</description>
			<guid>http://www.nosi.org/discuss/msgReader$3477</guid>
			<pubDate>Mon, 20 Aug 2007 08:26:50 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - The Long Zoom</title>
			<link>http://www.nytimes.com/2006/10/08/magazine/08games.html?ex=1317960000&amp;en=d551133c9414ebbd&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss</link>
			<description>&lt;b&gt;New York Times Magazine&lt;/b&gt; - In an age of microscopic technologies and sweeping Google Earth panoramas, Will Wright, the world&#146;s most successful video-game inventor, has set out to create a game (or is it the art form?) that will teach us how to really see. A preview of Spore, the ultimate game (or wargame?). What will be Spore's applications in - and implications for - military education?</description>
			<guid>http://www.nosi.org/discuss/msgReader$3094</guid>
			<pubDate>Wed, 11 Oct 2006 09:53:20 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Baghdad, USA</title>
			<link>http://www.wired.com/wired/archive/14.06/iraq_pr.html</link>
			<description>&lt;b&gt;Wired&lt;/b&gt; - Roadside bombs. Hostile insurgents. 1,200 extras in Arab dress. Welcome to Louisiana and the Army camp known as the Box, where the violence is fake but the fear is for real.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2893</guid>
			<pubDate>Mon, 29 May 2006 09:57:26 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - The Epistemology of War Gaming</title>
			<link>http://www.nwc.navy.mil/press/Review/2006/spring/art5-sp06.htm</link>
			<description>&lt;b&gt;US Naval War College Review&lt;/b&gt; - War games can produce valid knowledge, useful for planning and decisions, but they can also produce "valid-looking garbage." There are principles that can help users and analysts tell the difference and avoid the pitfalls, but if game results are to merit reliably the confidence they are now given, the craft of gaming must become a profession.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2882</guid>
			<pubDate>Sun, 21 May 2006 09:54:43 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Troops Learn to Not Offend</title>
			<link>http://www.wired.com/news/technology/0,70576-0.html?tw=wn_index_4</link>
			<description>&lt;b&gt;Wired&lt;/b&gt; - A seemingly harmless gesture could get a soldier in hot water, especially in a war-torn country. Body language that's meaningless in the United States -- such as showing the soles of one's feet -- is offensive in Iraq. So the American military is adopting a new video game created to help soldiers navigate the mysterious world of international nonverbal language.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2827</guid>
			<pubDate>Wed, 12 Apr 2006 09:15:22 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Virtual Reality Prepares Soldiers for Real War</title>
			<link>http://www.washingtonpost.com/wp-dyn/content/article/2006/02/13/AR2006021302437_pf.html</link>
			<description>&lt;b&gt;Washington Post&lt;/b&gt; - A look at the growing use of videogames to train soldiers and Marines for combat.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2758</guid>
			<pubDate>Wed, 15 Feb 2006 11:43:52 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Streamlined databases drive military simulation</title>
			<link>http://mae.pennnet.com/articles/article_display.cfm?Section=ARCHI&amp;C=Feat&amp;ARTICLE_ID=241260</link>
			<description>&lt;b&gt;Military &amp; Aerospace Electronics&lt;/b&gt; - Improved displays and screens are helping engineers build sharper pictures, but the greatest improvement in military simulation and mission rehearsal has been in software. Military users strive to feed the simulators with real-world, nearly real-time data freshly collected from satellite-based sensors.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2677</guid>
			<pubDate>Wed, 28 Dec 2005 11:06:28 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - And now, the war forecast</title>
			<link>http://www.economist.com/science/tq/displaystory.cfm?story_id=4368226</link>
			<description>&lt;b&gt;Economist&lt;/b&gt; - Can software really predict the outcome of an armed conflict, just as it can predict the course of the weather?</description>
			<guid>http://www.nosi.org/discuss/msgReader$2530</guid>
			<pubDate>Thu, 20 Oct 2005 08:49:55 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Cybertroops Keep War Games Real</title>
			<link>http://newmapgame.com/newport2005/</link>
			<description>&lt;b&gt;New Map Game&lt;/b&gt; - An extensive summary (90 pages) of Thomas P.M. Barnett's New Map Game wargame that occured earlier this year.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2456</guid>
			<pubDate>Sat, 03 Sep 2005 10:26:23 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Cybertroops Keep War Games Real</title>
			<link>http://www.wired.com/news/print/0,1294,68591,00.html</link>
			<description>&lt;b&gt;Wired&lt;/b&gt; - The Pentagon marshals thousands of computer-generated soldiers, tanks, ships and networked flight simulators to make large-scale training exercises more realistic than ever before.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2440</guid>
			<pubDate>Thu, 25 Aug 2005 10:41:42 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - From playing wargames to building a new world over</title>
			<link>http://www.thebusinessonline.com/StoriesAll.aspx?StoryID=43FF2153-E4EF-4B97-8DC5-A351B396CCFD&amp;SectionID=F60D3E05-7185-44CB-BB45-97AC94420FD5</link>
			<description>&lt;b&gt;The Business&lt;/b&gt; - Another journalist describes in detail Thomas P.M. Barnett's recent New Map wargame.
&lt;p&gt;
Here is &lt;a href="http://www.thebusinessonline.com/StoriesAll.aspx?StoryID=43FF2153-E4EF-4B97-8DC5-A351B396CCFD&amp;SectionID=F60D3E05-7185-44CB-BB45-97AC94420FD5"&gt;Part 1&lt;/a&gt; and &lt;a href="http://www.thebusinessonline.com/StoriesAll.aspx?StoryID=CC0A5A06-F2FF-49E9-9877-84DDE2422016&amp;SectionID=BA48E3D7-CCB9-4976-883F-EE19F9206FB3"&gt;Part 2&lt;/a&gt;.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2389</guid>
			<pubDate>Thu, 04 Aug 2005 09:25:00 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Outcome Grim at Oil War Game</title>
			<link>http://www.washingtonpost.com/wp-dyn/content/article/2005/06/23/AR2005062301896.html</link>
			<description>&lt;b&gt;Washington Post&lt;/b&gt; - The United States would be all but powerless to protect the American economy in the face of a catastrophic disruption of oil markets, high-level participants in a war game concluded yesterday.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2320</guid>
			<pubDate>Sat, 25 Jun 2005 09:15:19 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - War game gives Washington a lesson in power</title>
			<link>http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2005/06/04/war04.xml&amp;sSheet=/news/2005/06/04/ixnewstop.html</link>
			<description>&lt;b&gt;Daily Telegraph&lt;/b&gt; - A first look at Thomas Barnet's New Map Game, which took place this week.
&lt;p&gt;
The game's Web site can be found &lt;a href="http://www.newmapgame.com/welcome.html"&gt;here&lt;/a&gt; and the rulebooks may be found &lt;a href="http://www.newmapgame.com/resources.htm"&gt;here&lt;/a&gt;.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2270</guid>
			<pubDate>Sat, 04 Jun 2005 09:36:31 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - War games</title>
			<link>http://www.guardian.co.uk/online/news/0,12597,1463233,00.html</link>
			<description>&lt;b&gt;Guardian&lt;/b&gt; - In offices created by an ex-Star Trek designer and using techniques and technology from movies and gaming, some of Hollywood's top creative talents are helping the US military to train for war in the 21st century.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2179</guid>
			<pubDate>Thu, 21 Apr 2005 09:53:35 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - A 'Sim' That's Dead Serious</title>
			<link>http://www.washingtonpost.com/ac2/wp-dyn/A48355-2005Apr12?language=printer</link>
			<description>&lt;b&gt;Washington Post&lt;/b&gt; - A look at Gator 6, an interactive video that is being used to train officers bound for Iraq.</description>
			<guid>http://www.nosi.org/discuss/msgReader$2159</guid>
			<pubDate>Thu, 14 Apr 2005 10:03:18 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - On Maneuvers With the Army's Game Squad</title>
			<link>http://www.nytimes.com/2005/02/17/technology/circuits/17army.html?pagewanted=all&amp;position=</link>
			<description>&lt;b&gt;New York Times&lt;/b&gt; - America's Army, a video game developed as a Pentagon recruiting tool, has gained an avid following. Now the Army has put the game developers through a boot camp to acquaint them better with the soldier's world.
</description>
			<guid>http://www.nosi.org/discuss/msgReader$2027</guid>
			<pubDate>Thu, 17 Feb 2005 11:43:42 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Will Iran Be Next?</title>
			<link>http://www.truthout.org/docs_04/110904C.shtml</link>
			<description>&lt;b&gt;The Atlantic&lt;/b&gt; - Soldiers, spies, and diplomats conduct a classic Pentagon war game&#151;with sobering results. From James Fallows, a fascinating look at the options available to the U.S. to counter Iran's development of nuclear weapons.</description>
			<guid>http://www.nosi.org/discuss/msgReader$1745</guid>
			<pubDate>Wed, 24 Nov 2004 11:31:02 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - When War Games Meet Video Games</title>
			<link>http://www.wired.com/news/print/0,1294,65403,00.html</link>
			<description>&lt;b&gt;Wired&lt;/b&gt; - You'd hardly expect to find dozens of defense strategists setting aside two weeks at a time to play a video game. But then, Urban Resolve is no ordinary video game. Developed by the U.S. Joint Forces Command, or JFCom, a division of the Department of Defense, the $195,000 program is a combat simulation on a massive scale. It pits two opposing teams of soldiers against one another in a fight for control over a city under siege, and it's capable of modeling the behavior of the nearly 1 million entities -- the soldiers, civilians, cars, tanks and so on -- that might exist in such a conflict.</description>
			<guid>http://www.nosi.org/discuss/msgReader$1682</guid>
			<pubDate>Thu, 21 Oct 2004 12:00:29 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Gaming War in the Context of Everything Else</title>
			<link>http://www.thomaspmbarnett.com/weblog/archives1/000801.html</link>
			<description>&lt;b&gt;Fire and Movement&lt;/b&gt; - Thomas P. Barnett on what he thinks the role of the commercial board wargame industry might be in the new world war in which we find ourselves. </description>
			<guid>http://www.nosi.org/discuss/msgReader$1654</guid>
			<pubDate>Thu, 14 Oct 2004 10:56:18 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - The Global War Game</title>
			<link>http://www.nosi.org/discuss/msgReader$1594</link>
			<description>&lt;b&gt;US Naval War College&lt;/b&gt; - The Newport Papers are extended research projects that the editor, the Dean of Naval Warfare Studies, and the President of the Naval War College consider of particular interest to policy makers, scholars, and analysts, and judge worthy of extensive, selective distribution.
&lt;p&gt;
Here are two Newport papers that trace the evolution of the US Navy's Global War Game and its effect on US policy and strategy during the Cold War. Fascinating reading. Both papers are in PDF format.
&lt;p&gt;
&lt;a href="http://www.nwc.navy.mil/press/npapers/np4/np4.pdf"&gt;Global War Game: The First Five Years (1979-1983)&lt;/a&gt;
&lt;p&gt;
&lt;a href="http://www.nwc.navy.mil/press/npapers/np20/NP20.pdf"&gt;Global War Game: Second Series (1984&#150;1988)&lt;/a&gt;</description>
			<guid>http://www.nosi.org/discuss/msgReader$1594</guid>
			<pubDate>Mon, 27 Sep 2004 11:11:49 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - Toward a History Based Doctrine for Wargaming</title>
			<link>http://www.airpower.maxwell.af.mil/airchronicles/cc/caffrey.html</link>
			<description>&lt;b&gt;Air &amp; Space Power Chronicles&lt;/b&gt; - An outstanding overview of the history of wargaming.</description>
			<guid>http://www.nosi.org/discuss/msgReader$1560</guid>
			<pubDate>Thu, 09 Sep 2004 11:05:07 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - The Making of an XBox Warrior</title>
			<link>http://www.forterrainc.com/press_nyt_20040422.html</link>
			<description>&lt;b&gt;New York Times Magazine&lt;/b&gt; - The military has quietly become an industry leader in video-game design, creating games to train and even recruit the soldiers of the PlayStation generation. Will virtual boot camp make combat more real or more surreal?</description>
			<guid>http://www.nosi.org/discuss/msgReader$1531</guid>
			<pubDate>Mon, 23 Aug 2004 11:24:23 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
		<item>
			<title>Wargaming - The War Room</title>
			<link>http://www.wired.com/wired/archive/12.09/warroom_pr.html</link>
			<description>&lt;b&gt;Wired&lt;/b&gt; - Inside the fully immersive proving ground where tomorrow's soldiers are being trained by coalition forces of the Pentagon, Hollywood and Silicon Valley.</description>
			<guid>http://www.nosi.org/discuss/msgReader$1528</guid>
			<pubDate>Sat, 21 Aug 2004 10:23:12 GMT</pubDate>
			<category>Wargaming</category>
			<dc:creator>Michael D'Alessandro</dc:creator>
			</item>
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